A stylized miniature island environment created in Blender, focusing on environment design, texturing, and lighting techniques.
Year
2024
Role
3D Artist
Tools
Blender 3.0
Duration
2 Weeks
Type
Environment Design
01
Project Overview
Objective
The goal of this project was to practice and enhance my 3D modeling skills in Blender by creating a stylized miniature island environment. I focused on learning proper modeling techniques, material creation, and scene composition.
Challenges
Creating realistic vegetation
Achieving proper lighting for different times of day
Optimizing the scene for smooth playback
Understanding Blender's node-based material system
Solutions
Started with basic geometric shapes
Used Blender's modifier system for organic shapes
Experimented with procedural materials
Applied UV mapping for custom textures
02
Final Render
Results
The final result is a charming miniature island scene that demonstrates improved skills in 3D modeling, texturing, and lighting. This project has given me confidence to tackle more complex 3D environments in future work.
03
Technical Stack
Tools & Techniques
Blender 3.0Cycles Render EngineProcedural Texturing3D ModelingLighting DesignScene CompositionUV MappingModifier System