3D Modeling - Mini Island

A stylized miniature island environment created in Blender, focusing on environment design, texturing, and lighting techniques.

Year
2024
Role
3D Artist
Tools
Blender 3.0
Duration
2 Weeks
Type
Environment Design
01

Project Overview

Objective

The goal of this project was to practice and enhance my 3D modeling skills in Blender by creating a stylized miniature island environment. I focused on learning proper modeling techniques, material creation, and scene composition.

Challenges

  • Creating realistic vegetation
  • Achieving proper lighting for different times of day
  • Optimizing the scene for smooth playback
  • Understanding Blender's node-based material system

Solutions

  • Started with basic geometric shapes
  • Used Blender's modifier system for organic shapes
  • Experimented with procedural materials
  • Applied UV mapping for custom textures
02

Final Render

Results

The final result is a charming miniature island scene that demonstrates improved skills in 3D modeling, texturing, and lighting. This project has given me confidence to tackle more complex 3D environments in future work.

03

Technical Stack

Tools & Techniques

Blender 3.0 Cycles Render Engine Procedural Texturing 3D Modeling Lighting Design Scene Composition UV Mapping Modifier System

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