Con-Quest PWA Design

Con-Quest PWA - Design Diary

A complete UX/UI design journey documenting the evolution of a Comic-Con scavenger hunt app. From initial wireframes to high-fidelity pixel art interfaces.

Year
2024
Role
UX/UI Designer
Tools
Figma
Type
Mobile PWA
Context
VMC Project
01

Project Concept

Con-Quest: Comic-Con Scavenger Hunt

Con-Quest is a Progressive Web App designed to enhance the Comic-Con Holland experience through an interactive scavenger hunt. Users explore different zones of the convention (Experience, Gaming, Activity, Outdoor, Comic, Dealer, Entertainment) completing tasks to earn badges and prizes.

Design Challenge

Create an engaging mobile interface that guides users through a physical space while maintaining the fun, playful atmosphere of a comic convention. The app needed to work offline, integrate QR code scanning, and provide clear task instructions.

🎮

7 Zones

Experience, Gaming, Activity, Outdoor, Comic, Dealer, Entertainment

📱

PWA Technology

Works offline, installable, QR code scanning

🏆

Badge System

Gamification with rewards and progress tracking

02

Design Iterations

Evolution Timeline

1

Wireframes

Basic gray/pink wireframes focusing on layout and user flow

2

Color Exploration

Rainbow-colored zones for visual distinction

3

Earthy Palette

Natural colors with pixel art background

4

Final Polish

Refined UI with atmospheric train station art

Iteration 1: Wireframes

Started with low-fidelity wireframes in gray and pink to establish the core user flow: QR code scanning → Welcome screen → Map navigation → Task completion → Progress tracking.

Wireframe Task Flows

Detailed wireframes for different task types: "Cool costumes" requiring camera access, task completion states with checkmarks, and navigation between map and tasks.

Iteration 2: Color Exploration

Introduced color to differentiate the 7 zones. Each zone received a unique color making navigation intuitive. Added pixel art background to create an immersive gaming atmosphere.

Iteration 3: Final High-Fidelity Design

The final design features an earthy, natural color palette with a beautiful pixel art train station background. Task popups use brown tones that complement the atmospheric aesthetic while maintaining readability.

03

Complete User Flow

Full Prototype Overview

The complete Figma prototype showing all screens and interactions from onboarding to task completion.

Key Screens

  • QR Scanner: Entry point for joining the hunt
  • Welcome: Onboarding with game explanation
  • Task Map: Interactive zone-based navigation
  • Task Popup: Instructions and action buttons
  • Camera: Photo capture for tasks
  • Badges: Progress and achievements

Task Types

  • Photo Tasks: "Take a picture of a superhero"
  • Quiz Tasks: "Who's that character?"
  • Count Tasks: "Count the cats in the art section"
  • Selfie Tasks: "Find a cosplayer (respectfully)"
04

Design Decisions

Why Pixel Art?

Design Thinking

The pixel art aesthetic was chosen to resonate with the gaming and comic culture of the target audience. The train station background creates a sense of adventure and journey, while the retro style feels nostalgic and playful - perfect for a Comic-Con experience.

Color Psychology

  • Green (Activity): Energy and action
  • Blue (Gaming): Technology and trust
  • Orange (Dealer): Excitement and deals
  • Yellow (Comic): Creativity and fun
  • Pink (Experience): Special moments

UX Principles Applied

  • Clear visual hierarchy for quick scanning
  • One primary action per screen
  • Immediate feedback on task completion
  • Progress visibility with badges
  • Offline-first for reliable convention use
05

Tools & Design Process

Design Stack

Figma Mobile UI Design PWA Design Wireframing Prototyping Pixel Art Integration User Flow Mapping Gamification Design Color Theory

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