Con-Quest is a Progressive Web App designed to enhance the Comic-Con Holland experience through an interactive scavenger hunt. Users explore different zones of the convention (Experience, Gaming, Activity, Outdoor, Comic, Dealer, Entertainment) completing tasks to earn badges and prizes.
Create an engaging mobile interface that guides users through a physical space while maintaining the fun, playful atmosphere of a comic convention. The app needed to work offline, integrate QR code scanning, and provide clear task instructions.
Experience, Gaming, Activity, Outdoor, Comic, Dealer, Entertainment
Works offline, installable, QR code scanning
Gamification with rewards and progress tracking
Basic gray/pink wireframes focusing on layout and user flow
Rainbow-colored zones for visual distinction
Natural colors with pixel art background
Refined UI with atmospheric train station art
Started with low-fidelity wireframes in gray and pink to establish the core user flow: QR code scanning → Welcome screen → Map navigation → Task completion → Progress tracking.
Detailed wireframes for different task types: "Cool costumes" requiring camera access, task completion states with checkmarks, and navigation between map and tasks.
Introduced color to differentiate the 7 zones. Each zone received a unique color making navigation intuitive. Added pixel art background to create an immersive gaming atmosphere.
The final design features an earthy, natural color palette with a beautiful pixel art train station background. Task popups use brown tones that complement the atmospheric aesthetic while maintaining readability.
The complete Figma prototype showing all screens and interactions from onboarding to task completion.
The pixel art aesthetic was chosen to resonate with the gaming and comic culture of the target audience. The train station background creates a sense of adventure and journey, while the retro style feels nostalgic and playful - perfect for a Comic-Con experience.
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